My friend and I joined Ludum Dare 49 and spent 72 hours creating this game from
scratch. The theme was "unstable" and so we came up with the idea for a
scientist with no legs who urgently needed to deliver the cure to everything
while being chased by Pentagon Man.
Players control the character by controlling the speed of the wheel with the
arrow keys. If the character or potion hit an obsticle, the player fails the
run.
This game had the most realistic scope of all the game jams I've done. It also reinforces that good games have simple mechanics that can be polished in the given time-frame.