A 3D, isometric dungeon crawler created as part of a project in a team of 8 about an imaginative child who plays in the backyard.
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A 2D platformer made for the Ludum Dare 49 game jam with a friend. The player must escape from their lab without falling over and smashing the cure.
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A project that tracks the amount of times the user presses (almost) every key and creates a heat map on the keyboard using it's RGB lighting.
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An idea to create a bank and casino in Minecraft using the CC: Tweaked mod and a database hosted on the website to store player balances.
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This website started as a test and was going to be used as a web server but turnt into my portfolio as well as a database host. It was recently updated to look more appealing.
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This was created as I couldn't find a logic gate simulator at the time. It went through many iterations before becoming something I was happy with.
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For GGJ2021, a friend and I created a point and click game where the player has to find their ghost friends that are hinding around a house.
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A friend and I made this for Ludum Dare 47. It was created in 3 days and involves completing as many tasks as possible before leaving your doomed and confusing spaceship.
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During my second year at City College Plymouth, I went to Finland again and worked with a team to make a game for GGJ2020. It's a casual mobile game where the player must assemble simple shapes into an object.
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I made this for the final project in my first year at City College Plymouth. It is an FPS game with simple animations, inverse kinematics, and AI.
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This was a team project that was produced while on a 2 week exchange with finnish students. It was designed as a mobile game and was released on the Google Play store.
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